The Experience
You’ll be guided by a Questmaster in each room, who’ll introduce you to the world of the game in an introduction, and offer hints throughout, if needed. In order to achieve the top grade, you’ll need to pass all six before the time runs out, requiring communication, intelligence, and creativity on the part of each team member.
Filled to the brim with magical details, you and your fellow students will find more than a few surprises in this richly-detailed escape room. As the time ticks down, and things grow altogether spookier, you’ll need to muster your courage and focus your minds to conquer all six tasks. The School of Witchcraft and Wizardry escape room shows off our varied puzzle design, within a beautiful, precisely decorated location that is sure to delight and engage all those with a taste for the fantastical.
Vital Information
Due to our experience, players aged 9 and under usually find most of the puzzles too challenging, but there are no restrictions.
Players under 16 must be accompanied by at least one adult per team.
We don’t have a maximum age limit, we encourage players up to any age to join!
The Weather
This experience is not affected by the weather.
Session Length
The game itself will last 60 minutes, plus briefing before and debriefing after the game will add up to total of 85-90 minutes.
Numbers
This voucher is for 3 people (One team)
Spectators
Spectators are not allowed but can join in the tour with their own voucher.
What To Wear
We recommend wearing comfortable clothing.
Availability
Thursdays- Sundays
Location
London, UK